
Now, however, they claim they are looking into fixing it. Until recently, the development team has said this is ‘working as intended’. At that point, the game deletes extra sims, even sims that your sims have formed relationships with and procreated with. Culling happens when the population of the town reaches 180 sims. This is a game-breaking issue for many players.Ĭulling is another issue that has been widely reported since release. This bug causes related sims to form romantic interests with their children and other relatives. One major issue that has been brought to EA’s attention for months was the incest bug, which is an unacceptable bug for a Teen-rated game. Below are a few examples or the more serious bugs. Yet the game has been riddled with bugs since the day of release. There were so many cuts made that the stability was supposed to be the trade-off. Producers Graham Nardone and Ryan Vaughan both made assertions that The Sims 4 is a truly stable base game. Developers have often claimed staples of predecessors are too expensive with their current budget. Fair enough, however it is very unfair to then claim poverty and give customers of The Sims an inferior product. Giving funds from The Sims to Titanfall and other titlesįunds from The Sims were funnelled into Titanfall and Battlefield. A vague vision is not enough to explain away criticism and resolve problems all by itself.ģ. A vision should be able to inspire people to get behind you if it is wonderful. If you want to make fundamentally changes to a sequel then you need to be honest and let people know what your vision is. However, this new ‘vision’ has never been shared with the customers. Since release this has often been used to explain away questions. We have also seen talk of how limiting the new technology is since release directly from developers, which contradicts the earlier statements. Despite this there has been no official word if thousands of requests for a finished base will ever materialise. As I write this the thread is at 965 pages, 19.3K comments and 348.8K views. It was written purely as a reminder to the team of how important this issue was to many. The thread ‘EA/Maxis Silence on Family play and Family players’ began in November 2014.

However after the initial announcements of pools, ghosts and two extra careers to placate the community, the developers then zipped their lips in regards to toddlers. This gave many customers the impression that despite the release being unfinished, The Sims team would make good on their promises. They addressed the lack of pools and toddlers directly and used the caveat at launch to describe their absence.
#Sims 4 first person update problems full
The tone was, understandably, upbeat and full of promises for the future. Their intent was to try to preserve the pre-orders and purchases of the existing fanbase.

Rachel Franklin (vice president and general manager of The Sims team) and Ryan Vaughan (producer) released blogs to explain why cuts were made and how the framework was in place to add on to the game with ease. There was a petition signed by 25,000 simmers to delay the game because of these issues. The biggest feature cut was the toddler life stage, which has been a fundamental game staple since The Sims 2 and the inception of generational play in the The Sims franchise. However, some community news outlets managed to keep track of the news and preserved this exchange for future reference.ĭuring production SimGuru Grant stated that the game would have all existing life stages as seen in The Sims 3, but just a month before release the development team announced that they had cut some major features from development in The Sims 4. Once the ‘leak’ was identified Electronic Arts quickly moved to stem the news. All which match the ‘look’ of the The Sims 4 we see today very closely. Not only were there Q&As from this former staff member, there were screenshots and a concept video.

Before launch there were controversies around The Sims 4Įarlier in 2014, a former EA employee who worked on The Sims 4 came out to discuss the creation of The Sims 4 as an online game project named ‘Olympus’ which was worked on from 2008-2012. Just after a year later let’s look at why there was criticism around The Sims 4, and why there continues to be.ġ. That was the ultimatum given to the community in the first few days post release. – SimGuru Grant (aka producer Grant Rodiek)

‘If Sims 4 doesn’t sell there won’t be a Sims 5’ The Sims 4 – have fans been unfairly burned?Īs EA consolidate The Sims creators Maxis under their mobile label, a reader details her grievances with the Sims 4.
